Serious Games for Military

Serious Games for Military

Thursday, March 25, 2010 from 2:00 PM to 5:00 PM (GMT)

London, United Kingdom


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Event Details

Serious Games for Military

Some of the most formidable defence organizations around the world are using games to help recruit, train and engage. Simulations are at the forefront of innovative approaches to training, risk assessment and situational awareness.

The aims of the session

In this session we look at a cross section of game based approaches and interactive technologies used by the defence sector, looking at the art of the possible and winning strategies.

  • Discover why simulations reduce costs by creating fail safe environments; or how high fidelity models can be used to train without costly equipment.
  • Discussing the Flash 3D technology for training based learning solutions and scenario based authoring for military training. 
  • Showing how an Open Source Virtual World can be used for locational awareness and discussions on the flexibility of the engine for future training developments.
  • Learn and share ideas on using serious games as recruitment tools for the armed services. 

Examples

  • Using Flash 3D Technology

Image from ITEC 2009 press release


Area example

Using Flash as the delivery media there is no need for any client side downloads with the user simply accessing the game through a web browser; this is an exciting development for the MoD as it proves engaging 3D training content can be delivered to a potentially wide audience without the traditional restrictions faced when operating within a Defence IT infrastructure. 

  • Open Source Virtual World

Image from Playgen


Area example

Developed in collaboration with the Technology Based Training Research & Development Group at DCTS, PlayGen developed a multiuser, objective-based immersive training simulation system using open source. Incorporating features found in the massively multiplayer World of Warcraft, we added the capabilities for defining and incorporating a single or multi-user quest based system for training objectives.

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  • Recruitment

Image from americasarmy.com


Area example

America's Army is serving as both a training and recruitment tool for the U.S. Army, as well as an entertaining game for both PC and console players. A prime example on how serious games can be used for entertainment and recruitment purpose within this sector.

Read more


The above are just a few examples of the type of games we will be covering on the day. We will show dozens of games on the day, covering a broad spectrum of developments on serious games for military.


How to get to Serious Games for Military

Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)

Google Map link

Other Events Playgen is Hosting

February 22nd - 2010
Commissioning Serious Games - Click here for more info
Serious Games for Government - Click here for more info
 
March 25th - 2010
Serious Games for Health - Click here for more info
Serious Games for Police - Click here for more info

Part of the Game Based Learning Conference 2010 - March 29th - March 30th

Game Based Learning 2010 takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.



Playgen

PlayGen develop and promote the use of immersive simulations, serious games and virtual worlds for learning, training, assessment, to inspire, to engage, to measure and to change behaviour. Visit our site for; games, news and events.

When

Thursday, March 25, 2010 from 2:00 PM to 5:00 PM (GMT)

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Where

35 Kingsland Road
Shoreditch
E2 8AA London
United Kingdom




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Hosted By

PlayGen

PlayGen make playful solutions to engage, influence, measure and inspire. 

PlayGen develop gamification solutions, social games, serious games and simulations for brands in consumer, education, health, defence and corporate sectors. 

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PlayGen are leading developers of serious games and simulations across the public and private sectors.

The sessions are run in the spirit of open dialogue and cooperation and are intended to broaden the scope and understanding of the user of games as a medium for engaging on serious issues. As such if your organisation has a specific project that you wish to include as a part of any of the sessions please contact Kam Star as soon as possible so that it can be included in the sessions.

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